IS Scholars and Esport


An esport is an online game that combines cooperative questing with PVP. While this game is not entirely free, it is a valuable source of revenue for esports providers and is often live streamed for viewers to enjoy. IS scholars may have useful insights into esport. This article will discuss how IS scholars can contribute to the discussion about esport. Here are some points that may help you make the most of this game.

esports are an evolution of the classic RPG

Real-time strategy games (RTS) allow players to command entire armies and battle for supremacy. Players generally control the actions of a character through a bird’s eye view. These games are typically war-based and are grouped by country. Esports leagues are organized based on geography. There are many different types of MMORPGs, including the popular World of Warcraft and Guildwars. Players choose from champions, cards, and builds to advance their character.

They include cooperative questing and a PVP element

Multiplayer online games (MMORPGs) are a natural progression from the classic RPG genre. They combine the thrill of PVP with cooperative questing and the convenience of interacting with other players online. Popular MMORPGs include World of Warcraft, Guildwars, and the like. Players compete against each other using various strategies, card combinations, and meta to win. Esports have emerged as a way to bring these genres to a wider audience.

They generate revenue for esports providers

Various sources of esports revenue have emerged in recent years. The largest revenue sources include the sale of broadcasting rights. Due to the wide use of communication technology, fans can follow esports activities around the world. Moreover, media organizations pay huge amounts to be the sole broadcaster of major sporting events. These rights revenue are a large part of esports providers’ revenues and are used for stadium renovations and grassroots esports development.

They are live streamed on free platforms

In the wake of a recent report, it has become increasingly common for esports to be live streamed on free platforms such as YouTube and Twitch. This has led to an explosion in the popularity of the video game genre, attracting viewers of all ages and interests. According to Gamoloco, the top 5 esports personalities’ streams were watched for over 13.6 million hours in September 2015 – an increase of nearly 10% from the previous year. These live streaming services have become so popular that they’ve even attracted renowned players and celebrities.

They cost a lot to maintain

Starting an eSports team is not cheap, and often becomes an unnecessary expense because people don’t properly plan for the expenses of running a team. In addition, most people who start eSports teams have no business sense, and a few “older” veterans have the business sense but don’t understand the world of eSports. Even though the costs of starting and running an eSports team can be prohibitive, there are ways to keep the costs to a minimum.