Esports Franchises


Esports, or e-sports, are competitive games involving the use of video games. Unlike the classic sports, where you compete against other human players, eSports players don’t face physical limitations. They don’t even have to worry about getting a tetanus shot before a game. In addition, the games themselves are becoming franchises. So, what is esports?

esports is a video game

What is esports? Essentially, esports is a competitive game between humans and is played on a computer. Esports includes different types of video games and fans from all over the world. Esports tournaments have been able to boast record-breaking views of more than 100 million people. In fact, the 2018 League of Legends World Championship tournament was the most watched esports event ever, with over 200 million concurrent viewers.

It is a team sport

Esports is a competitive video game playing style, involving teams of gamers who compete against each other at professional levels. Teams are made up of members who are contracted to specific organisations and train daily in their chosen games. The best teams have over a million fans on social media. Most esports teams are members of one of the many associations, including the International eSports Federation (IeSF), British eSports Association (BeSA), and the World eSports Association.

It is international

The International Esports Federation (IEF) is the world’s governing body for esports, a form of competitive video gaming. The IEF consists of 56 member nations and is based in South Korea. The federation has affiliate members, such as the eSports Middle East, the Fighting Esports Group Korea, and the ADRIA Esports Federation. The IETF was formed on August 8, 2008, by nine countries with esports associations. The first general meeting was held in November 2008, and a few months later, the FIEF presented the first esports tournament for women in 2012.

It is becoming a franchise

With esports booming around the world, the need to develop a franchise model has become increasingly apparent. In a multimillion dollar market, the success of an esports franchise depends on a number of factors, such as viewership, sponsorship, and the intake of young talent. Unlike traditional sports, esports has a surprisingly low failure rate. The reason is simple – esports are intrinsically entertaining. Moreover, 42% of viewers do not even play the game being broadcast. While traditional sports are struggling to adapt, esports are booming, and franchising is just the last domino to fall.

It is free to watch

There are many benefits of watching esports in person. Not only will you have the chance to meet the players and see the intense action live, but you will also have the opportunity to interact with them. It is also a great way to stay entertained at home, especially during quarantine. In fact, some esports events are even held in shopping malls where the public can view the competition for free. Although most esports are free to watch online, you can pay for some premium content that will remove annoying ads.

Challenges of the Esport Ecosystem


The video game ecosystem is not a completely closed system. The esport ecosystem must be governed by mechanisms to prevent abuse. Video game publishers typically own the games they promote and players use pay-to-win designs to gain an in-game advantage. Hence, the ecosystem is vulnerable to changes in strategy by these publishers. There are several challenges associated with the video game ecosystem. Some of these challenges can be addressed by developing appropriate control mechanisms.

esports is a digital-native industry

The digital-native industry of esports has evolved from a niche market into a global phenomenon. With its emergence as a spectator sport, it has tapped millions of potential fans, including young people, as well as adults, who seek to experience the same thrill. Today, esports have become recognized as a legitimate sport and have been included in the Summer Olympics program in 2021. This new Olympic program is designed to democratize virtual sports and expand its audience by introducing esports into the world of physical sport.

It is a sport

There are some who question whether it is a sport. Some believe that judging is part of the game, and that a person is merely competing against other people. Ultimately, this is untrue. In fact, competitions such as basketball, baseball, tennis, football, and gymnastics are intended to create competitive competitions between people, and not just to please judges. This is because the scores of the judges are directly related to the rivals, and the objective is to win.

It is entertainment

A recent shooting in a Madden tournament has brought esports to the forefront of public attention. Competitive video games have gained billions of dollars in prize money and millions of fans worldwide. Streaming services have elevated even casual gamers to the status of professional athletes, earning seven-figure salaries and massive brand endorsements. However, these superstars are not the only ones earning big money. There are also other esports players who are becoming popular in the world of gaming.

It has a broader audience

The popularity of esports is increasing around the world. According to a recent study, over 60% of esports viewers are aged between 18 and 34. While males dominate the audience, females make up 31%. Esports are fast catching up with traditional sports, as male millennials watch three times as much as females. In fact, many countries are beginning to recognize the potential of esports as a spectator sport and are expanding their programming to appeal to a broader audience.

It is an opportunity for sport

There are many ways to promote eSport. Many people watch the games, and others even play them themselves. In fact, some people even airdrop into baseball stadiums. This phenomenon is called eSport, and it is rapidly growing in popularity. However, while eSport has many benefits, it also poses several challenges to traditional sport. First, eSport has the potential to harm traditional sports’ reputation. Second, eSport can promote harmful stereotypes about athletes. Hence, it is critical that players and spectators alike understand the importance of intellectual property in modern sport.

It poses challenges

Esport is not a homogeneous ecosystem. As a result, it lacks common industry standards. This makes market analysis of the European esport complex, and it also lacks a common frame of reference. Unlike traditional sports, however, esports are more international, heterogeneous, and largely dependent on external funding. As a result, it must be developed from scratch, and be repositioned and legitimized to avoid negative effects on the traditional sports industry.

5 Surprising Facts About Gaming


How much do you and your children game? What genres are your kids into? What influences their gaming habits? And, what are the benefits of gaming? The answer might surprise you! Read on to find out. You may also be surprised by some of these surprising facts about gaming! Whether your kids are into the same types of games as yours or not, the truth will always surprise you. In this article, we will examine some of the most important factors influencing their gaming habits.

Influences on amount of gaming

There are numerous forces that influence our decision to spend time gaming, including personal, interpersonal, and environmental factors. These forces determine the time and frequency of gaming we engage in, as well as the type of games we play. A dotted-line around “Amount of Gaming” indicates whether we are likely to expand or contract based on different influences. Listed below are some of the most common influences that affect gaming time and frequency.

Game genres

There are several different types of video game genres. For example, action games are typically combat-oriented and require players to use fast reflexes and hand-eye coordination. Some of the earliest video games were considered action games. Even today, most video games include action elements and fall into one of the many sub-genres within this genre. Here are some common game genres. Each of them has distinct characteristics. This article will discuss some of the most popular types of games and how they can influence your gaming experience.

Parental influence on amount of gaming

The effect of parenting on the amount of gaming time in children is not completely understood. However, there is evidence to suggest that a parent’s role is important for children’s development and that parents’ gaming habits are related to depression. Previous studies have found that parents’ gaming habits were related to their perceptions of parental efficacy and competence and their perceived impact on their children’s development. A parent’s role in their child’s gaming time is also related to their own level of depression.

Parents’ influence on game genres

In today’s world, many parents are aware that their children are playing video games. Whether they monitor their children’s gaming habits or not depends on the parents’ level of knowledge. However, most parents do engage in some form of monitoring and limit their child’s gaming time. Younger parents of younger children are more likely to co-play with their children. Even parents of older children are likely to monitor their children’s game playing time.

Children’s influence on amount of gaming

Video games are a huge part of many children’s lives. Even young children are known to spend 20 minutes or more each day playing video games. And as the kids grow older, that amount increases. This trend has even led to schools incorporating educational video games in their curriculum. One school even developed an entire curriculum around video game play! While this may not sound like a major development for the future of gaming, it is important to keep in mind that kids are not the only ones who can become addicted to video games.