Gaming is the activity of playing electronic video games. It is often done on dedicated gaming consoles or mobile devices. A person can play alone or with other people. There are different kinds of games that are available, and these include single player, multi-player, and mobile.
Some of the advantages of playing video games are stress relief, cognitive growth, and problem solving skills. Many games also teach lessons on science and history. These types of games are called instructional or educational games.
Some games are designed to simulate real world systems. In addition to teaching players scientific principles, these types of games may encourage physical activity. Other games, such as those that feature “esports,” are designed to encourage competitive play. Several professional leagues have been formed since the 2000s.
The industry has faced discrimination, employment issues, and issues related to working conditions. In 2011, the U.S. Supreme Court ruled that gaming was protected speech. However, some countries have enacted laws restricting the use of certain forms of gambling.
The popularity of gaming has been steadily rising. According to estimates, there are about 3 billion gamers worldwide. Most of these gamers play on their smartphones. Mobile games are typically cheaper than console games. They are often supported by microtransactions and ad revenue.
Mobile gaming has become a large segment of the gaming industry. This includes augmented reality, which uses a smartphone’s camera feed to project game elements onto the real world. Despite the growing popularity of AR mobile games, the technology is still in its infancy.
Some games have violent content. Although not everyone is aware of this, violence in gaming can desensitize a player to violence. Since many games include random rewards, some players equate the practice of gaming with gambling.
Some players can develop an addiction to gaming. As a result, they may disconnect from their families and other social groups. Often, a person may become so addicted to the game that they ignore their own lives. Sometimes, this leads to a person not being able to focus on school work or other daily activities.
Historically, video games have been used in therapy. For example, a study conducted in 2013 found that children who played strategy-based games at school tended to have better grades the next year. Some educators have argued that the practice of games can help a person develop confidence, and other educators have suggested that games can help a person learn how to set goals and work towards them.
Traditionally, video games have been marketed as entertainment, with the intent to make money. But the practice of adding game elements to other activities has been shown to increase user engagement. And in recent years, the use of video games to promote cognitive development has become more widespread.
Another issue associated with gaming is the preservation of the cultural heritage of the games themselves. Many games are sold as collectibles. Objects in good condition have been estimated to sell for over $100,000. Also, some of the hardware to play these games degrades over time.