Despite being a relatively new form of competitive gaming, esports is quickly becoming one of the most lucrative industries. According to Newzoo, global esports revenue is expected to reach $1.9 billion in 2018. This is projected to jump to $700 million in 2017. The industry has a strong presence in North America and Europe. However, the market is dominated by Asia, with 51% of esports enthusiasts residing in that region.
In esports, the players are typically young and physically fit. They have to possess strategic thinking and excellent communication skills, and they also have to be able to make a living competing in the sport. As a result, esports is highly concentrated in the young adult and college age demographic. Almost half of esports enthusiasts are men.
Unlike traditional sports, esports is a scalable game format. Games can be played by large groups, and teams are organized to compete with each other. While some esports games are team-based, others are single-player games. Most esports are broadcast on online streaming media platforms, like Twitch. Typically, these games are free to watch, and a majority of viewers are teens and young adults.
Esports is a rapidly growing industry that is projected to grow by 41% between 2016 and 2020. It is estimated that an average of 194 million people will watch esports during this period. Those numbers are likely to rise in the near future, with many experts projecting that the number will reach 454 million by the late 2010s. Considering the amount of money involved, esports is an ideal platform for marketers.
Whether it’s a competitive game like Call of Duty or a multiplayer game like Dota 2, esports is a competitive sport that is played at the highest levels. The sport is a great way for students to enhance their social skills, and it is a fantastic opportunity for non-athletic students to get involved.
Unlike traditional sports, esports requires no physical injuries. It is also faster-paced and more scalable. Players can compete against other teams and practice their own strategies to gain a competitive edge. Esports is a game of precise movements, quick reactions, and excellent communication, all of which are crucial to succeeding in the game.
Esports is a popular sport in the United States and Europe, but it has also become popular in Asia. In addition, it has begun to gain attention in the K-12 school sector. Schools are now using esports to develop a sense of community and spirit among students. Similarly, college campuses are beginning to take notice of the growing popularity of esports.
Despite the influx of fans, esports is still predominantly male. For example, 65% of esports fans are male, and 38% of esports enthusiasts are women. Another interesting fact is that esports is primarily consumed by male millennials. These men have grown up playing games for free and aren’t likely to pay a monthly subscription to esports.
Ultimately, esports has a significant potential to increase its popularity in the United States. In addition, it offers an opportunity for schools and colleges to build a solid presence on campus. Unlike traditional sports, esports allows for a large audience to attend events. A number of esports tournaments are held in major stadiums, such as the Seattle KeyArena and London Wembley Arena. Some esports tournaments feature hundreds of thousands of dollars in prize money.