Microsoft acquired the Esports Smash.gg platform to strengthen its gaming segment

Microsoft (NASDAQ: MSFT) has acquired the sports tournament platform Smash.gg in another plan to expand its gaming segment. Neither company has confirmed the value of the deal.

The acquisition was announced via a Twitter statement from the Microsoft Esports account. According to Microsoft, enthusiasts should expect more support and opportunities.

Smash.gg currently supports more than 6,000 active events.

Microsoft’s growing gaming segment

Microsoft wants to build a positive image in the world of games built on the Xbox platform. However, Microsoft’s gaming image changed after the company decided to shut down the Mixer live streaming platform in early 2020.

Microsoft’s gaming revenue hit $ 11 billion recently, although the company aims to reach three billion gamers. In particular, revenue from the Game Pass subscription service, which gives fans access to content from various studios, is increasing.

Smash.gg has been in the California industry for five years. The company’s goal is to build an active virtual world around the world.

The trusted bank from Challeger

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The Current State of E-Sports Betting

Groupies, agents, and fame. They are stuck in pop stars, but not only in bands, actors, or football players. The e-sports market also has all of that and much more. Betting companies sponsor clubs, put ads on stadiums, and sometimes become valuable partners to competitions. The outcome is an industry that already surpassed the billion-dollar threshold, and which is seen as one of the top media trends for the next decade, getting almost as popular as NHL betting. But why is that so?

E-sports, the short form of electronic sports, connect people from all over the world to play video games. So, basically, people are getting money by doing something that is considered entertainment. And, as the market grows and enters a maturation phase, e-sports conquer new sources of revenue, being the betting industry one of the most relevant.

What makes it so appealing? I’ll tell you all about it now! 

[IMAGE – https://unsplash.com/photos/Mf23RF8xArY]

Easy Access

Last year, the League of Legends World Championship gathered 100 million viewers. The number represents the main effect of having tournaments streamed for free, and TV channels dedicated exclusively to gaming. Furthermore, having available videogames with various stories makes it easier to engage different people. So, virtually, this easy access increases the chance of attracting people interested in betting. 

Novelty

When we talk about gaming, there’s always something coming up. Producers and developers seek every day to develop new virtual worlds, including characters, tools, and abilities. Thus, people do not run out of novelties. Innovation is put into the service of e-sports, giving it a sense of never-ending industry which, in turn, means that one looks to that market as a valuable branch worth investing in.

Different Ways to Bet

Gamers choose their path on the game, while bettors choose in which currency they want to bet on them. Nowadays, it is even possible to use cryptocurrencies to bet on e-sports. That means not having to go through a bank nor to give basic personal details. Using technology this way for exchanging digital information, paying a bet is more secure and calls more people to do so. Not to mention, obviously, the fact that bettors can place their odds from wherever they are, comfortably seated… or even running.

New Screens

Mobile games are the new market for video games, accounting for 50% of the entire industry. Without needing a console or PC, there’s new freedom in gaming. In the competition field, innovation goes further and now allows gamers to connect their mobile phones with console controllers. Competitiveness gets higher and bets get more enthusiastic. 

Persistent Emotion No Matter What

In the middle of a pandemic, people say that e-sports betting has everything to achieve the greatest of the years. All because this new digital paradigm we live in made the gaming industry nearly the only show in town. Football matches, for example, were canceled and the outcome was an even bigger growth in e-sports betting.

The Major E-Sports Betting Markets

Now that you know why e-sports are calling more and more bettors, it’s time to know where they are. The straight answer is easy: Asia, particularly China. And that isn’t surprising, right?

Please don’t take this as a stereotype, but the truth is Chinese people are into gaming. This, along with highly populated areas, put the country on the top of e-sports betting. Just think about what I told you in the ‘Easy Access’ section: more people mean more potential bettors and increased revenues in every competition.

Where to Bet in 2020?

Betting on e-sports is no different than betting on other sports. Usually, people go to a website and place a bet on the winning player or winning team. As there are loads of websites to do so, it’s important to take some factors (such as reputation) into account, when choosing one. In 2020, 22Bet and Betway are seen as the most user-friendly esports betting sites. Explore them and take a chance!

The Future State of E-Sports Betting

Not surprisingly, the market is expected to keep growing, over the next decade. Big companies will buy smaller ones and it will be possible to place a bet during a tournament. So, things may get even more enthusiastic, with more games coming up and the US, the UK, and Germany taking a more important position in the field. 

Meanwhile, Artificial Intelligence will enter the game, but it won’t decrease the popularity of gaming. 

More fans, more money going around, and loads of emotion. E-sports betting has a bright future waiting for it. Do you wanna bet?

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Q1 Esports Entertainment’s revenue is $ 222,392

Esports betting company Esports Entertainment had $ 222,392 in revenue in the first quarter of its acquisition of Argyll Entertainment earlier this year.

According to the company’s financial statements, operating expenses for the three months ended September 30 were $ 3.7 million, a significant increase from $ 700,000 in the first quarter of 2019. The company attributed this increase to “salaries, compensation from stock,” marketing, expenses for legal and professional services related to increased business activity. “

The net loss for the period was $ 1.8 million, while the company’s total assets at the end of September were $ 10.4 million.

The operator described an “increase” in business in October. Total growth was over $ 16 million a month and revenue for the first month after the first quarter was more than $ 600,000.

Esports Entertainment estimates total sales of $ 13 million for the financial year 2021. The company expects this to grow from its main platforms Argyll and VIE to $ 25 million in the next fiscal year.

Commenting on the results, Grant Johnson, CEO of Esports Entertainment: “We have achieved very important milestones since joining NASDAQ in April.

“The COVID-19 pandemic has really accelerated the rapid growth of esports and generated mass broadcasts for national television viewers on ESPN and Fox.

“This trend helped us set new records for the world-renowned Legend series with our partner Allied Esports. This is just one of many successes this quarter.

“We believe this year’s achievements provide a very solid foundation for long-term growth and offer investors a real chance to play clean in the fast-growing world of global exports.”

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Esports conquers the world


Exports are conquering the world
As for esports as a permanent global television business, there are League of Legends and others. Last weekend, Tencent’s Riot Games ended the competition that now dominates this year’s sport: the LoL World Championship in Shanghai. South Korea’s DAMWON Gaming won and the coverage of the event was huge.

For more than a month, Riot has hosted 22 teams with about 230 employees in Shanghai. More than 3.2 million people in China have registered for the lottery to take part in the championships. 6312 were allowed to attend in person. Riot’s lottery system removes brokers and asks contestants to prove they are real League of Legends players.
And no cases of the coronavirus have been reported.
The finals attracted the second largest audience in esports history, excluding China, according to preliminary data (after just one LoL match last year). Chinese media reported that more than 50 million people in the country watched the final on Saturday.
Sponsors at various levels including Mercedes-Benz, Louis Vuitton, Mastercard, Spotify, Cisco, Bose, OPPO and Red Bull.
Riot plans to return the LoL championship to China next year and hold events in several cities before the US tournament takes place in 2022.
Meanwhile, TV ratings for traditional sports dropped sharply almost everywhere this year.
“League of Legends is a cultural phenomenon in China,” said Tom Martel, director of Riot’s global export business, Monday. “This is our biggest territory in terms of fans and players. Their passion for the league goes far beyond what we have seen elsewhere.”

Martel said the production of about 45 different services and networks is distributed around the world in about 20 languages ​​and the company will not have complete data on global audience numbers by the end of this month.
“There is no sport without a fantastic match. It starts and ends with the quality of play and the response from our fans around the world,” said Martel. “As an export company, our presence in all of these regions is a big part of it. We operate 12 professional leagues around the world that maintain a full-time professional ecosystem there.”

“It’s an ambitious way for players to say, ‘Hey, I want to be a professional player.’ How can I do that? “And they can look at League of Legends and its continued success and say, ‘This is something I believe, that it will be here.’ It won’t disappear or flicker. “”
“Seth Shisel.”

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PUBG exports to kick off the European PCS3 grand final on November 7th

The PCS3 article is already for sale. 25% of sales go to the global professional team and add up to the $ 800,000 prize pool.
PlayerUnknown’s Battlegrounds Continental Series 3, PCS3, in short, continues after action-packed qualifiers in Europe, North America, Asia-Pacific and Asia.
In the qualification, 16 teams from each region qualify for their regional Grand Final competition.
Fans can watch the European Final in action on Twitch from 18.00 GMT / 19.00 CET daily from 07.00 to 08.00, 14.00 to 15.00, and 21.00 to 22.00.
PCS3 elements and revenue sharing
The PCS3 grand finals feature the return of PCS items and a Pick’Em challenge. Fans can prepare and celebrate PCS3 by purchasing in-game items on computers and consoles.
25 percent of the revenue from this purchase is distributed among the participating teams in the four regions. Of this, 12.5% ​​will be added to the $ 800,000 global prize pool and 12.5% ​​will be distributed evenly among all participating competitions.

With every PCS3 item purchase you will receive at least one voting coupon which can be used for the PCS3 Pick’Em Challenge. Two previous challenges from Pick’Em raised the prices of PCS1 and PCS2 from $ 1.6 million to $ 3.3 million.
Details on the PCS3 Pick’Em challenge
Fans can get a chance to win prizes by guessing the winner of each regional tournament as part of the PCS3 Pick’Em Challenge.
Voting coupons are required and you can mark them by purchasing PCS3 items or win free coupons by watching live tournament streams.
Predictions of winners who successfully award Esports Points (EP) players, which can be exchanged for exclusive in-game items.
XP can also be obtained from Twitch Drops and by predicting which team will rank higher than the others. This voting mechanism, also known as Team Faceoff, does not require a voting voucher and is open to everyone. Additional details.

PCS3 European Grand Final Team
The following 16 teams have qualified for the PCS3 Europe grand finals:
natus Vincere
Polar lights
Digital athletics
FaZe Clan
TSM
Omaken sports
ENCE
shiftW
Team fluency
Saunabois
Red line
Etiget Esports
Tornado energy
observer
Consecutive wins
Pink pony

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Actions to combat fraud in sports competitions

BLAST esports tournament organizers have made significant changes to their code of conduct to prevent fraud for fear of match fixing. BLAST is the leading host for Counter-Strike: Global Offensive (CS: GO) and Dota2 tournaments, which are regularly sponsored by Betway bookmakers. The new rules were designed to prevent coaches from hiding after a scandal that …

Simplicity Esports and Gaming Company (OTCQB: WINR) announced today that it has signed definitive documents to acquire three additional gaming centers from franchisees in California and Washington. The game center, together with previously announced acquisition targets, achieved combined sales of over $ 2,000,000 by 2019. With the completion of this acquisition, Simplicity owns a total of nine company properties and 20 game centers owned by the franchisee. open and work. The franchise’s other 12 game centers remain closed due to government restrictions.

Roman Franklin, President of Simplicity Esports, said, “Social distancing and COVID-19-related capacity constraints have negatively impacted traffic at some of our gaming centers, while others have recorded record member sales for months. One of our company’s game centers in Texas has so far sold 37 new memberships in October.

2020 provides us with an excellent opportunity to invest in gambling center acquisitions while also taking advantage of commercial real estate disruptions that allow us to sign new contracts for five to ten years, calculated as a percentage of gross sales will. The EBITDA acquisition profile is attractive to Simplicity, as the signing of a new lease rate reduces fixed costs the most. This acquisition allows Simplicity Esports to report the total revenue from this gaming center on a consolidated basis. “”

In addition to this completed acquisition, Simplicity has six other non-binding letters of intent to acquire an esports gaming center at a new rental rate from the landlords. The other six acquisitions are expected to be completed by November 15, 2020.

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CLOUD9 IS JUST A HISTORY OF SPORT

While women like Geguri, a former member of the Shanghai Dragons Overwatch professional team, see exceptions, the esports scene has long been dominated by men. Women who try to establish themselves in the industry are often tormented by their respective gambling communities. Cloud9 White, the new show from Cloud9 announced on October 25, is trying to change that and make history as the first female team of Valorant.

As Cloud9 tweeted, Cloud9’s Whitelist included Alexis “alexis” Guarrasi, Annie “AnnieDro” Roberts, Jasmine “Jazzyk1ns” Manankil, Melanie “meL” Capone, and “katsumi”. You have joined two established Valorant teams: Valorant Blue and Valorant Korea. Along with the news, the players were featured in a video where a clip of Valorant’s game was highlighted by each team member.

Cloud9 has export teams for various titles including Fortnite, League of Legends, and Hearthstone. According to GamesBeat, he is taking an important step towards proper representation and inclusion in sport. In May, Cloud9 partnered with Kaiser Permanente to promote mental health awareness among gamers in the United States. Kristen Salvatore, senior vice president of marketing at Cloud9, said in an interview that such a move would spark a greater focus on mental health and inclusion in video game culture.

“At Cloud9 we have experience finding players and employees who belittle other people,” says Salvatore. “If we see you being neglected, we will invest time, attention, and support to help you develop your raw talent.”

Cloud9 member, White meL, supports this mood in a team trailer and said: “I believe that empowering women and supporting marginalized communities is part of their culture.” She was pushed after she realized that her first point of contact with Cloud9 was “women in positions of power”.

Cloud9’s most recent list has the same history. They were originally named MAJKL and their first tournament was the Counter Logic Gaming Blitz Open Cup. The band then starred in the series Valorant Ignition, which starred in Cloud9 and took over the team. They occupy the first place. “We know we are ready,” said Alexis of the race. “We knew we were going to win. We were not too surprised after winning. It just proves that we are ready to compete at a higher level.”

Cloud9 White didn’t wait long before flying the Cloud9 flag. Fans can watch their debut today, October 26th, during qualification for the first shoot of the Riot tournament.

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They dream of sports fame. Then their bodies fell apart

Professional games are growing rapidly and offering millions to the best players. But exports are also taxed physically and mentally – and some have decided that enough is enough

Her wrist was in pain. Julia Bright only played Overwatch online for two hours as part of her usual daily investment in the game, but she couldn’t take it anymore. Desperate to calm his hands and arms, he dipped them deep into a bucket of icy water. Freezing liquid helps a little. But after a few minutes this causes its own pain.

Bright is used to playing Overwatch, the hugely popular team-based first-person shooter (FPS), for about eight hours a day. Recently, however, he’s been forced to drastically cut back on his training hours, or “squeak”. His right arm hurts the most – the one with the mouse. Bright has developed a habit of grasping a curved black-and-black device with claw-like claws that contract sharply during intense gaming moments.

He is 20 years old, lived with his parents in North Carolina for a year, and started a career as a professional esports star. Those who qualify for the Overwatch League can earn a six-figure salary and share a prize pool of up to $ 5 million. On paper, their chances are good. He had a winning record and, at the time, had years of experience betting potential competitors online in various FPS games. When he first started playing as a teenager, Bright quickly realized his competitive spirit. “It tasted like fire,” he said. “I’ve always wanted to win.”

But now, injured and replaced as a substitute for his team, things are falling apart. He lay there at night, worried, wondering if the terrible pain would torment him for life. Things went wrong early last year before North America’s second open season kicked off at Overwatch, where high-level but unprofessional players competed against each other online. For many people, this is a great opportunity to prove themselves. Scouts and analysts from a professional team closely monitor the outdoor season, so performance may be the first step towards a full Overwatch career. But while Bright waits for the season to start, she is distracted by another game.

“The way I screwed it up,” he recalls, “was I didn’t take care of my wrists when I sanded Apex Legends.” In the past, Bright said she tries to stretch her arms and take regular breaks. But Apex Legends – a recently released FPS game where players form small teams to fight other people online – devoured it so much that he missed it for about two months.

He noticed that the pain was getting worse with a strange swelling in his wrist. His doctor referred him to an arm specialist, but it took months before a satisfactory diagnosis was made. Initially, specialists suggested that Bright’s injury was tendinitis, an inflamed tendon that may only need rest. But the rest didn’t help. Both physiotherapy and steroid injections. Nothing seems to be working.

Magnetic resonance imaging in October revealed the causes of pain: torn ligaments and sprained tendons. His doctor agreed that this was most likely due to the overuse of video games. The good news is he now has the opportunity to undergo surgery. “I shouted at my mother tonight,” Bright recalled. After a lifetime of fear of severe wrist pain, there is at least hope now.

After the operation, Bright wore a cast on her wrist for about six weeks and then braces for another six weeks. Several months of physiotherapy and rest are followed. Bright still plays video games – Valorant’s FPS is his current favorite pursuit – but only for short 40 minute sessions at a time. He had to accept that his hopes of becoming a professional player were over for now. Your wrist, although much better, is still about 80 percent recovered, and to regain its competitive advantage, it must grind enough to endanger your health. “I was very close to my last team,” he said. “I’m the best I’ve ever had.”

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Garmin Instinct Esports Edition is aimed at professional hardcore gamers

Esports is a legitimate and accepted “sport” activity that has even entered into international sporting events. In fact, gamers make a lot of money and have a large following if they are successful enough. Garmin has now announced a new version of the Instinct sports watch designed for this particular market by hardcore or professional gamers. Instinct Esports has all the main features of its product line, but also has special features for tracking and analyzing biometric data and player statistics.

Basically, you have all the usual basic functions and sensors of previous Instinct devices. You have a heart rate monitor, activity tracking, notifications and all the other things a basic smartwatch can do. What makes Instinct Esports different, however, is that these basic features have been changed along with other new exclusive features to help them become better players and to give audiences a better player “look”.

The wrist-based heart rate determines how hard the cardiovascular system is working during a match and shows the ups and downs of play. Heart rate viability also calculates stress level ratings so they can maintain and maximize their mental and physical resources. The body battery power monitor shows the player when to take a break and when to play. Data about heart rate, stress level and sleep is used, which is logged by the device.

All this biometric data can be stacked on a computer device called a STR3AMUP! This allows game streaming viewers to see which players are reaching their zone or which are slowly losing steam. This way, viewers are more connected to the players or teams they are rooted in during this live stream. And if you’ve watched the live game stream, you’ll know how much viewers are investing in watching their favorite player, as they do with any other sport.

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NiKo from FaZe Clan will soon move to G2 Esports

CSGO star Nikola ‘iNiKo’ Kovač will move from the FaZe clan to G2 Esports, where he will meet his cousin and fellow striker, Nemanja ‘huNter-‘ Kovač.

In late September, it was reported that the two organizations had started talks about the transfer of the 23-year-old Bosnian international. The deal is expected to close a few weeks after the initial reports, although it may be closer now.
Both teams will be under a lot of pressure to close the deal as soon as the BLAST Premier Fall Series is near.
The news follows the recent FaZe Clan Championship of European Intel Extreme Masters XV New York on October 11. G2 Esports finished this event with 7-8 places.

According to HLTV, the deal could cover “one of the biggest transfer fees in the game,” which could exceed the $ 500,000 fee FaZe paid mousesports in 2017 for NiKo.
The G2 should make room on their starting NiKo roster, where Frenchman François ‘AmaNEk’ Delaunay can be seen on the bench or in other teams, according to the report. It is also suspected that FaZe was looking for someone to replace the star even before the $ 150,000 worth of BLAST Premier started.

G2 Esports is included in Group C of this event and will face FURIA on November 2, while the Group B match between FaZe and BIG will start on October 29. Therefore, it will be difficult for both parties to finalize the proposed agreement as soon as possible. -Soon.

As successful as NiKo is at the individual level, his beginnings with FaZe have not resulted in a major title. While the next big game in Rio has been postponed indefinitely due to the ongoing crisis, the superstar can play under a new flag while shooting.

When an agreement was reached, he switched from a team with players such as Marcelo ‘Coldzera’ David, Marcus’ Kjaerbye ‘Kjærbye and Håvard’ Rain ‘Nygaard, similar to Nemanja’ Nexa ‘Isaković and longtime French star Kenny’ KennyS – Šrub.
NiKo has been with FaZe for three years, but all of them show that his magic, which is wearing a red and black shirt, will not last long.

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