ESports are non-athletic games where teams of players band together to defeat their opponents. These games are very popular and have garnered a large following, as well as the sponsorship of major brands. They target males in the ages of 16-30 and are a thriving global industry. In 2013, 71.5 million people watched eSports events.
esports is a form of competitive video gaming
As a form of competitive video gaming, eSports is fast growing in popularity. Its popularity has made it a mainstream sport that fans follow and watch. Intel even brought its eSports tournament to Pyeongchang, South Korea, during the 2018 Winter Olympics. According to Statista, eSports is expected to reach $1 billion in revenue worldwide by 2021. This growth is likely attributed to the growing popularity of PC gaming.
It is a non-athletic form of football, soccer or basketball
Esports are video games where players compete against one another in a team format. It is growing rapidly and is starting to challenge traditional sports. Esports are the fastest-growing sport in the world and are the first true global sports outside of football.
It is a booming global industry
Esport is an industry that is growing at an exponential rate. Esports audiences are expected to increase by 8% from 2019 to 2024. With the growth in popularity, there is an increased need to find new ways to engage and monetize these audiences.
It is a growing genre
Esport is an increasingly popular genre in the gaming industry. Esports teams are made up of professional gamers who compete in video games. These teams are usually organized into organizations with several teams that specialize in different video games. These organizations are akin to elite sports teams. The esports games range from 1v1 competitions to team competitions.
It is a business
Esport is a fast-growing, emerging business. This industry is relatively new, with a fast-changing consumer base. Its complexity translates to a high potential for investment, especially as different verticals continue to refine monetization strategies.
It is a franchise
It is possible to own an esports franchise. The franchisee pays the league/developer for a permanent place in the league. The org then holds onto the spot until they sell it to another team. This method of ownership has a few advantages. It increases money circulation within esports, encourages structured practice, and allows for higher salaries. Franchise owners also gain exposure to the public.
It is a sport
Esport is an increasingly popular industry, and it continues to grow. While esports aren’t officially classified as sports by academic standards, they do require skill, hand-eye coordination, and reaction time. Although esports still lag behind traditional sports in terms of global engagement, they are already gaining ground and will soon be included in the 2022 Asian Games and the 2020 Tokyo Olympics.