When it comes to gaming, girls and boys are equally interested in the same genres and devices. While boys are more likely to be intense gamers, both sexes share the same preference for racing and rhythm games. Virtual worlds and simulation games are also equally popular with both sexes. However, girls are more likely to be drawn to puzzle games, with 87% of girls playing puzzle games compared to 58% of boys.
Game genres
There are many different genres of video games. First-person shooters are a relatively new genre, and have increased in popularity since the early 1990s. Examples include Wolfenstein 3D, Doom, Duke Nukem 3D, and Quake. These games let players control the character in the game world, and often feature realistic environments and detailed settings. Another popular genre is real-time strategy, in which the player must use strategy and brainpower to beat the opponent in real-time.
Genres in video games describe the style, structure, and content of a game, with subgenres often incorporating aspects of several genres. For example, 2D platformers may include aspects of character skill progression, which are typically associated with RPGs. Other games may combine aspects of several genres, with their own unique personality and characteristics.
Another subgenre is simulation. These games simulate real-life experiences by taking into account a wide range of variables. For example, Gran Turismo 5 was the first game in the series to feature weather effects for specific circuits. Simulation games are very realistic, taking into account all of the different factors that affect the way a car reacts to traffic, terrain, and other factors.
There are over a million different video games on the market. Each genre has its own unique characteristics. Learning about these genres will provide you with a great foundation for your learning of game coding.
Game devices
Game devices are portable electronic devices with a display, speakers and game controls. They are typically much smaller and lighter than home video game consoles. Game devices have been around for years, but in recent years, some of them have moved to the “cloud.” Server devices in a central location may host parts of a game and can be controlled from anywhere.
One example is the game console 102. The user 108 operates the game console 102, which executes the game and displays or outputs video or audio content to a display or speakers. Game console 102 may use its own resources to process game data, or it may use the resources of a supplemental computing device. The supplemental computing device 104 may be physically coupled to the game console 102, or it may be wirelessly coupled.
Game devices may be in the form of mobile or semi-mobile computing devices, such as tablets and smart phones. They can also be laptops, netbooks, and other semi-portable computers. Other game devices may be body-mounted or wearable computing devices. These devices are often designed to play games and may even connect to external displays.
A supplemental computing device can provide processing and storage resources for a game console. This can improve the gaming experience.