What is an esport? Esports are video games played competitively in a highly organized environment. They are a unique, diverse and, oddly, unifying form of entertainment. Here are some definitions. Despite their many differences, esports are growing in popularity across the world. And while the definitions are varied, there are some commonalities that make them both unique and exciting. Read on to learn more about esports.
esports is a phenomenon of the digital age
Unlike traditional sports, esports is a mass phenomenon. Organizations that organize esports events have several teams that specialize in specific video games, and compete under the same name. Esports competitions are not only popular with gamers, but also with brands. In some cases, organizations are more like professional sports leagues, with all teams supported by a major financial sponsor and competing for top rankings and post-season games.
It is a video game played in a highly organized competitive environment
The term ‘esport’ is often used to refer to computer games played in a highly organized competitive environment. Esports are highly structured competitions that involve the use of ICTs, physical prowess, and the use of strategy. Generally, esports are played by two or more parties. They involve both team and individual players and can be based on different types of games, including first-person shooters, competitive multiplayer games, and team-based competitions.
It is a sport
Although there are many people who don’t like sports, calling something a sport can boost the self-esteem of those who participate in it. According to the Australian Sports Commission, a sport is any activity that is considered a game by most of its participants. Some activities are not officially considered sports, though, like bullfighting. However, the Australian Sports Commission considers many athletic events to be sports. This definition is far more inclusive than the other definitions that exist.
It is a business
As the popularity of eSports grows, so too does the number of businesses related to the sport. Many teams have already signed deals with media giants like ESPN and have sold stadiums full of adoring fans. In addition to stadiums, eSports also have lucrative business models involving digital and streaming media and publisher fees. In addition, market research firm NewZoo has recently updated its market projections for eSports, which are similar to the traditional sports business ecosystem.
It is a phenomenon of the digital age
In the current digital age, video games have become increasingly popular, with esports being a form of competitive video gaming. These games can range from the highly popular MOBAs to single player first person shooters and even virtual reconstructions of traditional sports. As the number of esports players rises, a new generation of young people is taking control of cultural trends and changing the way they engage with sport. In addition to traditional sports, esports have also developed a professional and pseudo-professional circuit.
It is an opportunity for IS scholars
Esport is a growing industry, and the IS program at the University of California-Berkeley has recently launched an intramural esport program. This program involves possible scholarship opportunities of $1,500. The IS program at Robert Morris University, a small school in Chicago, has also embraced esports as a way to diversify its student body. IS scholars can gain valuable insight into how to design esport platforms.