Esports are competitive video games, much like “regular” sports. However, most people have a clear distinction between gaming and athletics. They think of gaming as an antisocial activity, while sports are something that happens outside. But how similar are the two activities? And how does eSports differ from traditional sports?
eSports is a combination of “electronic” and “sports”
Esports is a growing phenomenon that involves competitive gaming and computer games. The term esports is derived from the two words “electronic” and “sport.” Esports players compete in online games against other players. Esports competitions typically take place on PCs and gaming consoles.
Esports competitions are organised in leagues and are structured like other sports. Players play in teams or individually, and compete for prize money from sponsors and game developers. Professional players are paid to play in these events. Teams may also employ psychologists, physical trainers, and other experts to ensure they have the right skills for success.
It is a spectator sport
Esports is a spectator sport, meaning that there are people watching the games. It is possible for spectators to take part in the game but not necessarily. There are a variety of ways that spectators can watch an Esports game. Some spectator sports are amateur or professional, while others are more recreational.
Some spectator sports have large fan bases. Esports games, such as League of Legends, are popular with fans. Riot Games, the company that develops the game, often changes characters and gameplay to keep the game fresh and interesting. This helps keep the game competitive and interesting for spectators.
It is a lucrative industry
The esports industry has been booming for more than a decade, with big brands taking notice. In fact, the industry is projected to grow by 48% in the coming year, according to marketing intelligence firm Newzoo. Esports players can make a lucrative living, as the market for esports games is predicted to hit $905 million by 2022.
Esports have gained popularity lately with many streaming services showcasing events from various eSports games. Some events draw more than a hundred million viewers. One recent eSports tournament, for instance, attracted a $100 million prize pool and featured many famous Youtubers.
It is a school-to-pro pipeline
Esports is one of the fastest growing sectors of the global economy, but its pipeline isn’t as straightforward as that for other industries. In fact, there are some major challenges in developing a pipeline for esports. First, there’s the matter of game publishers. They control the server infrastructure and call the shots. Their choices will ultimately affect the landscape on which esports stakeholders will attempt to address the pipeline problem.
In addition to providing opportunities for players to become professional gamers, the esports industry is also paving the way for academic scholarships. According to the National Association of Collegiate Esports, nearly 200 U.S. colleges and universities have esports programs, awarding more than $16 million in scholarships to talented students. A pipeline is an important part of the business model of esports, as it will ensure competition at higher levels and ensure more talent is available to game developers.