Esports belongs to the top Swedish teams as it all comes into the new episode of Riot Games

Joining the Valorant community is an ideal move for the guild and we look forward to expanding into new exciting and emerging sports spaces, “said Carlton Curtis, chairman of the sports group.

Guild Esports PLC (LON: GILD) revealed the signing of its newest, top team that will compete in Valorant, a shooting game launched by Riot Games in June.

Sure Lagmari “Jacin”, Malcolm Rench “Boncar”, Leo Jannesson “Leo”, William Sundin “Draken” and Philip Gaufin “Goff” left the successful Swedish “Team Bonk”.

You will join guild teams that compete against each other in the Rocket League and FIFA.

“Joining the Valorant community is an ideal step for the guild and we look forward to expanding into new exciting and emerging sports fields,” said Carlton Curtis, chairman of the sports group.

“Valorant is destined to become a major export item with a global reach and a large fan base, and has the prestige developed by world-class publisher Riot Games.”

“With this signature, the Guild has established itself as a multidisciplinary export business and we look forward to sending players into new games as we continue to improve and invest in our business using the military crates we collected during our IPO.”

The IPO rewards the company, which has former England captain David Beckham as a brand ambassador and shareholder, more than £ 41 million and generates £ 20 million to be invested in new signatures like Bonk.

With strong support from Manchester United and the great Beckham from Real Madrid, the Guild is bringing talented talents to become the best academic models in the Premier League.

Fergus Purcell, known for his work with the Palace Skate and Streetwear brands, was tasked with developing the company’s branding.

Within 12 months of traveling, the company tried to win over sponsorships, a loyal fan base and its own line of products.

On Monday, the Guild announced its first major commercial deal since going public, a £ 3.6 million sponsored deal with an unnamed European fintech company that caters to esports fans.

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For Americans, games and sports are “an escape from reality.”

Video game enthusiasts come in many forms – there are hardcore gamers who play at night, who treat gaming as a competitive sport, and those who only play from time to time, i.e. when a new game comes out.

The types of play themselves can also vary widely, from sports to action to parallel worlds. But if they have one thing in common, that’s how they make people feel.

In fact, our new data shows that many Americans are finding solace in video games and esports during the pandemic to socialize and recover from the pressure of the outside world.

The study, which looked closely at the habits of more than 500 Americans who played video games or watched sports when blocked, found that nearly half (46%) played more than 10 hours a week at that time.

When closed, it becomes somewhat multifunctional, and many find additional benefits in using the gaming platform. Two-thirds of respondents said games were fun and helped them spend time and relax. 55% said it could be used to communicate with friends, and nearly half (45%) said it was a way of communicating with friends escaping reality.

Although the majority of respondents had experience with games or sports, 15% were new and had used them after the blockade had started – no doubt for one of the many reasons listed above.

Whether the habit will last is another question. Those who were new to the game or significantly increased the amount they played immediately after the block started were also more likely to say they hoped to play less after the ban was lifted (45% and 24%).

Many gamers turn to streaming services for their solutions and those who tend to spend a lot of time using them every week. More than half (55%) say they spend more than six hours a week playing video games / sports like Twitch, Patreon, and YouTube.

What’s the most popular way to play?

As for consoles, there are no well-known leaders. In fact, they are relatively the same in terms of the most commonly used ones, with the PlayStation, PC, Nintendo, and X-Box being the most famous in that order.

Nintendo Switch has had the highest percentage of purchases since quarantine began (41%), but PlayStation recorded the largest number of purchases as the country slowly emerged from quarantine. Of the players with more than one console, PlayStation received the highest preference with 38%.

More than half of the players are familiar with X-Box and PlayStation subscription services (X-Box Live Gold and X-Box Game Pass, as well as PlayStation Plus and PlayStation Now). Nintendo Switch Online and EA Access also collect information from nearly half of our respondents.

In terms of membership, PlayStation Plus and Nintendo Switch online have the most subscribers of their user base (about 2/3 of the users on their platforms have subscription services – 67% and 63% respectively). Membership commencing after the blocking commences, X-Box Game Pass (15%)

the highest number, followed by PlayStation Plus (14%), X-Box Live Gold and PlayStation Now (13%).

Eight in ten (80%) players play three or more games every month through their subscription service, and that figure turns to nearly 58% if we increase it to four or more games. One-fifth of players play more than 6 games from their subscription service.

About one in five players in our survey said they were familiar with Stadia, a new player in the gaming arena – and of those who did, about a quarter were currently Stadia users. Of those who own the stadium, 72% have registered since the blockade began.

In terms of spending, four in five respondents (80%) gave free games and an esports channel to at least some of their games. But many are willing to give up if they think it’s worth it – more than half (55%) have spent over $ 50 playing games since March.

For almost half (46%), this type of fee is similar to what they normally allocate to playing games and has not changed due to COVID-19. However, more than a third (35%) said they were actually spending more because of blockages.

What’s next for blocking games and esports after they’re blocked?

Those rushing to evaluate video games and sports platforms may be interested in how many Americans have benefited from them in recent months. At a time when communicating with others and finding bits and pieces of the conversation are essential, video games offer many a form of comfort and an escape from this grim reality.

It remains to be seen whether game development will continue until the real world opens, but many gamers may try to stick with this platform not only for the gaming but also social aspects.

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FIFA has renamed its sport and built a prize pool of up to $ 4.35 million for the new season

FIFA has restructured its export tournament with three new circuits and a combined prize pool of $ 4.35 million. It has also been replaced with a new design under the motto “Fame your game”.

The three competing streams of FIFA – FIFA calls it “stories” – clearly separate players, clubs and countries from one another. This new structure is an acknowledgment of the fast growing export market and a step towards better deepening at all levels of the player.

“With our FIFAe tournament, we want to be closer to professionals, players and fans. In this digital acceleration era, we are seeing major changes in media consumption, social values ​​and entertainment stories. To be more involved with the next generation of football, we need to accelerate now, “said Christian Wolf, Director of eFootball & Gaming at FIFA.

Each of the three race streams (“stories”) has its own qualification and final route.

Players can represent their club in the FIFAe Club Series, their country in the FIFAe Nations Series or play the FIFA 21 EA SPORTS Global Series on their way to the FIFAe World Cup. Registration for the FIFAe Club Series and Global Series is now open. The qualifying round starts next month. The qualifier will play in the FIFAe Club World Cup final in 2021.

The cash prize is divided between $ 500,000 for the FIFAe World Cup and FIFAe Nations Series and $ 300,000 for the FIFAe Club Series. FIFA21 game producer EA Sports has awarded an additional US $ 3 million in prize money to qualify for the FIFA 21 Global Series, regional playoffs, eChampions League and CONMEBOL eLibertadores.

Brent Koning, FIFA Commissioner for Gambling Competitions and Group Director of EA, said: “Working with FIFA, this story will bring fans closer to the action, give players more opportunities to compete and help them find their next one.” Sports. In these unprecedented times, we have made it our duty to bring people together to celebrate club, country and personal glory. “”

With the growing ambition and presence of FIFA in the sport, a brand new tournament is coming.

With the slogan “Fame your game”, the community now enjoys a wider stage where everyone can make a name for themselves. “This is also illustrated by a brand new modular approach, which emphasizes three stories and a culture around and outside the competition,” said FIFA.

The importance of FIFA emphasizing the opportunities for rapid export growth was emphasized by Volk. “Our aim is to initiate a movement for a new category of football in the FIFA ecosystem. We want to create the biggest stage for the best players and teams in the community to shine brighter while increasing access to new entrants to the FIFAe tournament. At FIFA, we all look forward to the time that the best players and teams in the community are looking forward to it. ahead! “

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Esports can teach the next generation more than just gaming and coding

In recent years there has been positive growth in the special export courses offered in the US and Europe. Universities in North America offer scholarships in the subject, a recognized personality invested in when NBA star Tony Parker founded his esports academy in France and leading organizations such as the British Sports Association launched the world’s first qualifiers for BTEC esports.

However, the lessons that sport can offer in a broader sense go beyond professional qualifications. The qualities needed to pursue a career in an industry, and the opportunities for such a career, can be great motivators for the next generation in one of the most uncertain and challenging moments for teens looking to their future.

Could this pivotal moment in the history of our global education system, put into effect online in recent months, be a turning point that actually recognizes the broader benefits of technology, perhaps particularly the benefits of digital phenomena such as sports, for students everywhere?

This is certainly a problem on the minds of industry leaders around the world and will be on the agenda for major B2B sports events such as Esports BAR + America this month. This conference is the first all-in-one online event in a series of BAR Esports business meetings.

“Not only that, the discipline needed to develop esports will greatly benefit students of all subjects, and motivation that can inspire professional ambition can be a tremendous incentive for students to become resilient. Indeed, this may be the time to build stronger relationships. between esports and education, which is why we’re excited to talk about it at the upcoming BAR Esports event. “”

A prominent and respected instructor will attend Esports BAR + America September 22-25. Anita Elbers, Professor of Business Administration at Harvard Business School in Lincoln, Philn, will deliver the keynote address. Elberse develops and teaches the MBA “Entertainment, Media and Sports Business”, which is one of the most popular courses in the curriculum of world-renowned schools.

Having recently written a case for ninja, his speech at the digital conference “How To Thrive In The Entertainment Industry” will discuss the importance of education for a successful career in the entertainment industry, with exports rising as one of the top incomes for the entertainment industry. . general.

With brands and institutions focused on developing gaming and programming skills, this sport can offer a unique opportunity for students to build strong academic skills and move the next generation toward achievable and attractive careers with real appeal and potential for sustainable development. Prepare for the future. front.

As Harbers Elbers himself said: “The impact of digital technology is creating bigger brands and bigger superstars.” And it is not only the stars of the future who can promote a stronger sporting presence in education. With other exciting career paths open to future artists in the sports industry, from ambitious developers to specialist lawyers and journalists to analysts and marketers, there is much that can motivate students to consider their opportunities for further education and higher education.

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I took gaming supplements for a week to see if I would become a game god

If you’re a gamer you’re likely at least a little competitive, and whether you’re trying to beat a boss or play against other people online, having a competitive edge is great. This, my friends, is at the heart of an entire industry – an industry that makes and sells add-ons meant to make you a faster, better, more capable gamer.

Although not well-known in most circles, these “add-on games” are offered by a variety of vendors and are available in almost any form imaginable. There are pills, powders, drinks, drops, and even vitamins that contain resin; and each brand has its own combination of performance enhancers. They range from simple and known as caffeine or ginseng to exotic chemicals that sound like they are extracted from the vocabulary of cyberpunk textbooks. You know, at times Red Bull doesn’t make it.

The thing is, there haven’t been any clinical studies looking at this supplement and its effectiveness. As I’ve done with other promising supplements, I decided to try them myself and track my effectiveness stats.

After shopping online and comparing all my options, I finally decided to buy a bottle of VPN gaming tires. Think of these as vitamins from Flintstones designed to enhance your Call of Duty skills. The package promises “better reaction time”, more energy and better concentration. and a list of active ingredients including alpha glyceryl phosphoryl, panax ginseng, ginkgo biloba, lutein and isoaxin isomers. You know – normal stuff. The other ingredients are basically different types of sweeteners

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