Esports are competitions using video games. These games often lack the freedom associated with traditional sports but they are rapidly becoming a lucrative business. They are also becoming increasingly franchised. In this article we’ll discuss the elements of esports and how they are evolving. The emergence of franchised gaming is an example of how the future of these games looks. The game itself is a key element. However, there are some challenges associated with franchised games.
esports are a form of competition using video games
Esports is a growing global phenomenon that involves players of video games competing for a prize purse. While some esports games are head-to-head matches, others are team-versus-team. These games are generally broken down into regions, so the competitions can be categorized accordingly. London’s Gfinity Arena has even declared itself the home of esports, hosting regular esports events, online cup tournaments, and live esports competitions. A recent event, the FIFA eWorld Cup, involved the best FIFA players in the world for a $500,000 purse.
They lack the freedom associated with traditional sports play
In terms of freedom of play, esports lack the same characteristics as traditional sports. Most traditional athletes enjoy competitive play, internalise the identity of a professional athlete, and pursue self-improvement as a means to improve their game. These traditional athletes may also be motivated by extrinsic motivations such as rewards and fame. By contrast, esports players are largely motivated by intrinsic motivations.
They are increasingly franchised
In 2017, Riot Games first began a professional eSports franchising system. The league introduced changes like no relegation for weak teams, home and away structures, and pooled investment. The league also featured a variety of other aspects aimed at increasing its popularity. Franchises are now increasingly established in the world of esports. This trend shows no sign of abating, with more esports leagues popping up all the time.
They are a lucrative industry
With billions of dollars being made, it is no surprise that eSports are becoming a profitable industry. While eSports players make their money in the game itself, event organizers and brands also profit from the lucrative business. Ticket sales, sponsorship deals, and in-game purchases can all generate significant revenue for eSports organizations. In the future, eSports will also make money from in-game purchases tied to eSports organizations.
They are governed by third-party platforms
Most esports use the same rules as professional sports and follow a system of promotion and relegation. Teams play a set number of games over a season, with the best teams advancing to higher levels. Teams that perform poorly may be regulated downward. Riot Games, for example, runs several League of Legends series, including the top-tier series, the League of Legends Championship Series.